PORTFOLIO
Below are some of the examples of coding work in the C# Language, using the Unity game engine completed over the last few years. Feel free to check out any of my projects.
To view more about the project view on GitHub - https://github.com/OliverSmithDev
or on Itch - https://oliver-smith.itch.io/
PORTAL DASH

BONCE BATTLE

MIDNIGHT ESCAPADE
This is my final year University project where I created a game from scratch. This project highlights my coding skills. as well as my time management skills to keep to the deadlines that was set by lectures as well as personal deadlines I set myself.
Skill learned
Lead programmer C#
Worked from prototype to publishing
Rapid production of ideas
Multi Camera mechanics
Unity HDRP
Unity optimization

EARTH'S REDEMPTION

EMPIRE OF THE CLOUDS

DISH CATCHER

Dish catcher was a collaborative project over a week within a small group. The main guideline was to make the game satisfying, with this rule in mind, we decided to go for catching plates. To further enhance the enjoyment of the game when throwing them up we gave the player the equipment to destroy the plate.
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Skills Learned
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Lead programmer position
Tutoring junior programmer
Key contributor to scaling of project
Earth's redemption was the first major project that I worked on. For this project I was the Technical Director and oversaw all coding work. This game was 2D platformer and was created over a few months within a group of 4/5 people.
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Skills Learned
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Larger scale project
Key programmer
2D platformer
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This project is all about accessibility, using different controller schemes rather than the typical ones. In this project, we chose to use a trackball as it would allow people with limited movement the ability to play and enjoy the game. The choice of a simple colour scheme was used to support those players who suffer from Epilepsy.
Skills Learned
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Working alone without need for constant instructions
Accessibility
2D endless runner experience
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